This specification defines an API extending the HTMLMediaElement
that enables controlling remote playback of media from a web page.
This document is a work in progress and is subject to change. It builds on the group's experience on presenting web content on external presentation-type displays, and re-uses patterns and design considerations from the Presentation API specification whenever appropriate [[PRESENTATION-API]]. In case of issues or concerns, it is possible to file a bug or send an email to the mailing list. For small editorial changes like typos, sending a pull request is appreciated.
This specification defines conformance criteria that apply to a single product: the user agent that implements the interfaces that it contains.
Implementations that use ECMAScript to expose the APIs defined in this specification MUST implement them in a manner consistent with the ECMAScript Bindings defined in the Web IDL specification [[!WEBIDL]].
This specification aims to make remote playback devices such as connected TVs, projectors or audio-only speakers, available to the Web and takes into account playback devices that are attached using wired (HDMI, DVI, or similar) and wireless technologies (Miracast, Chromecast, DLNA, AirPlay, or similar).
Devices with limited screen size or quiet speakers lack the ability to playback media content to a larger audience, for example, a group of colleagues in a conference room, or friends and family at home. Playing media content on an external larger and/or louder remote playback device helps to improve the perceived quality and impact of the played media.
At its core, this specification enables a page that acts as the browsing context to initiate and control remote playback of a particular media element on a selected remote playback device. How the remoting is initiated and controlled is left to the UA in order to allow the use of remote playback devices that can be attached in a wide variety of ways. For example, when a remote playback device is attached using HDMI or Miracast, the same UA that acts as the browsing context renders the remote media. Instead of playing the media on the same device, however, it can use whatever means the operating system provides for using the external remote playback device. In such a case, both the browsing context and the media player run on the same UA and the operating system is used to route the player output to the remote playback device. This is commonly referred to as the media mirroring case. This specification imposes no requirements on the remote playback devices connected in such a manner.
If the remote playback device is able to play the media and communicate with the browsing context but is unable to fetch the media, the browsing context needs to fetch the media data and pass it on to the remote playback device for rendering. This is commonly referred to as media remoting case.
If the remote playback device is able to fetch and play the media and communicate with the browsing context, the browsing context does not need to fetch or render the remoted media. In this case, the UA acts as a proxy that requests the remote playback device to play the media itself by passing the necessary data like the media source. This is commonly referred to as the media flinging case. This way of attaching to displays could be enhanced in the future by defining a standard protocol for delivering these types of messages that remote playback devices could choose to implement.
The API defined here is intended to be used with UAs that attach to remote playback device devices through any of the above means.
The use cases and requirements of this specification are captured in a separate document available here.
The following concepts and interfaces are defined in [[!HTML]]:
[CEReactions]
The term URL is defined in the WHATWG URL standard [[!URL]].
The term throw in this specification is used as defined in [[!WEBIDL]].
The following exception names are defined by [[!WEBIDL]] and used by this specification:
InvalidAccessError
InvalidStateError
NotAllowedError
NotFoundError
NotSupportedError
OperationError
This section shows code examples that highlight the usage of the main features of the Remote Playback API.
In these examples, player.html
implements the player page controlling the remote playback and
media.ext
is the media file to be played remotely. Both the page and the media are served from the
domain https://example.org
. Please refer to the comments in the code examples for further details.
<!-- player.html --> <!-- The video element with custom controls that supports remote playback. --> <video id="videoElement" src="https://example.org/media.ext" /> <button id="deviceBtn" style="display: none;">Pick device</button> <script> // The "Pick device" button is visible if at least one remote playback device is available. var deviceBtn = document.getElementById("deviceBtn"); var videoElem = document.getElementById("videoElement"); function availabilityCallback(available) { // Show or hide the device picker button depending on device availability. deviceBtn.style.display = available ? "inline" : "none"; } videoElem.watchAvailability(availabilityCallback).catch(function() { // Availability monitoring is not supported by the platform, so discovery of // remote playback devices will happen only after remote.connect() is called. // Pretend the devices are available for simplicity; or, one could implement // a third state for the button. deviceBtn.style.display = "inline"; }); </script>
<!-- player.html --> <script> devicesBtn.onclick = function() { // Request the user to select a remote playback device. videoElem.remote.prompt() // Update the UI and monitor the connected state. .then(updateRemotePlaybackState); // Otherwise, the user cancelled the selection UI or no screens were found. }; <script>
<!-- player.html --> <script> // The remote playback may be initiated by the user agent, // so check the initial state to sync the UI with it. if (videoElem.remote.state == "disconnected") switchToLocalUI(); else switchToRemoteUI(); videoElem.remote.onconnecting = switchToRemoteUI; videoElem.remote.onconnect = swithToRemoteUI; videoElem.remote.ondisconnect = switchToLocalUI; // Handles both 'connecting' and 'connected' state. Calling more than once // is a no-op. function switchToRemoteUI() { // Indicate that the state is 'connecting' or 'connected' to the user. // For example, hide the video element as only controls are needed. videoElem.style.display = "none"; // Stop monitoring the availability of remote playback devices. videoElem.remote.cancelWatchAvailability(); }; function switchToLocalUI() { // Show the video element. videoElem.style.display = "inline"; // Start watching the device availability again. videoElem.remote.watchAvailability(availabilityCallback); }; <script>
A local playback device is the device the browsing context is running on along with the default video/audio outputs the device has.
A remote playback device is any other device but the local playback device that the browsing context can use to play media on.
A media element state is the set of all single media element properties observable by the page and/or the user via the user agent implementation. The new properties introduced by this spec are not considered part of the media element state for convenience.
paused
attribute or the pause/resume button reflecting that state on the default
controls of the media element would be a part of media element state.
A local playback state is the user agent implementation of media element state for the particular media element for playback on the local playback device.
A remote playback state is the user agent implementation of media element state for the particular media element for playback on the certain remote playback device.
For a good user experience it is important that the media element state
doesn't change unexpectedly when the state
changes.
It is also important that remote playback state is in sync with the media element state so when
the media is paused on the remote playback device it looks paused to both the user and the page.
RemotePlayback
interfaceinterface RemotePlayback : EventTarget { Promise<long> watchAvailability(RemotePlaybackAvailabilityCallback callback); Promise<void> cancelWatchAvailability(optional long id); readonly attribute RemotePlaybackState state; attribute EventHandler onconnecting; attribute EventHandler onconnect; attribute EventHandler ondisconnect; Promise<void> prompt(); }; enum RemotePlaybackState { "connecting", "connected", "disconnected" }; callback RemotePlaybackAvailabilityCallback = void(boolean available);
A RemotePlaybackAvailabilityCallback
is the way for the page to obtain the
remote playback device availability for the correspodning media element. If the user
agent can monitor the list of available remote playback devices in the background (without
a pending request to prompt()
), the
RemotePlaybackAvailabilityCallback
behavior defined below MUST be implemented by
the user agent. Otherwise, the promise returned by watchAvailability()
MUST be rejected with NotSupportedError.
The user agent MUST keep track of the set of
availability callbacks registered with each media element
through the watchAvailability()
method. The
set of availability callbacks for each RemotePlayback object is represented as a set of tuples
(callbackId, callback), initially empty, where:
Since there's one and only one RemotePlayback object per each media element, set of availability callbacks of a media element is the same set as the set of availability callbacks of the RemotePlayback object referred to by the element's remote property.
The combined set of all sets of availability callbacks of all RemotePlayback objects known to the browsing context is referred to as global set of availability callbacks.
The user agent MUST keep a list of available remote playback devices. This list contains remote playback devices and is populated based on an implementation specific discovery mechanism. It is set to the most recent result of the algorithm to monitor the list of available remote playback devices.
The user agent MAY not support running the algorithm to monitor the list of available remote
playback devices continuously, for example, because of platform or power consumption restrictions.
In this case the promise returned by watchAvailability()
MUST be rejected with NotSupportedError, the global set of availability callbacks will be empty
and the algorithm to monitor the list of available remote playback devices will only run as part
of the initiate remote playback algorithm.
When the global set of availability callbacks is not empty, the user agent MUST monitor the list of available remote playback devices continuously, so that pages can keep track of the last value received via the registered callbacks to offer remote playback only when there are available devices.
User agents SHOULD NOT monitor the list of available remote playback devices when possible, to satisfy the power saving non-functional requirement. For example, the user agent MAY not run the monitoring algorithm when the global set of availability callbacks is empty or each page that has media elements with non-empty set of availability callbacks is not in the foreground.
Some remote playback devices may only be able to play a subset of media resources because of functional, security or hardware limitations. Examples are set-top boxes, smart TVs or networked speakers capable of rendering only certain formats of video and/or audio. We say that such a device is a compatible remote playback device for a media resource if the user agent can reasonably guarantee that the remote playback of the media specified by the resource will succeed on that device.
The media resources of a media element, that were considered by the user agent to find a compatible remote playback device, are called the availability sources set.
The media resource of a media element, that is used to initiate remote playback on the selected remote playback device is called remote playback source. Remote playback source MUST belong to availability sources set.
The mechanism of picking the availability sources set and the remote playback source is implementation-specific. For example, the user agent MUST either use the currentSrc of the media element for both availability monitoring and remote playback or use all the media resources associated with the media element as the availability sources set and pick one of the resources as the remote playback source after user selects the remote playback device.
Remote playback is said to be unavailable for the media element if the
list of available remote playback devices is empty or none of them is compatible
with any source from availability sources set for the media element. The remote playback is
said to be available otherwise. A boolean
set to false
if the remote
playback is unavailable for the media element or true
if it is available
is called availability for the media element.
When the watchAvailability()
method is
called, the user agent MUST run the following steps:
false
as its
argument.
If the set of availability callbacks is non-empty, or there is a pending request to initiate remote playback, the user agent MUST monitor the list of available remote playback devices by running the following steps:
When a cancelWatchAvailability()
method is called,
the user agent MUST run the following steps:
undefined
, clear the set of availability callbacks.
When the prompt()
method is called, the user agent MUST run the following steps:
prompt()
would not be able to show any UI.
state
is disconnected
and
availability for the media element is false
, reject promise with
a NotSupportedError exception and abort all remaining steps.
By picking a remote playback device the user grants permission to use the device.
state
attribute
The state
attribute represents the
RemotePlayback connection's current state. It can take one of
the values of RemotePlaybackState depending on the
connection state:
promise
returned by
prompt()
is fulfilled with true
.
The local playback of the media element continues in this
state and media commands still take effect on the local playback state.
prompt()
.
When the user agent is to establish a connection with the remote playback device, it MUST run the following steps:
The HTMLMediaElement interface interacts with the remotely played media as soon as the connection with the remote playback device is established.
In particular, as soon as the state of a RemotePlayback object has changed to connected, the user agent MUST send all the media commands issued on the HTMLMediaElement object with which the RemotePlayback object is associated to the remote playback device in order to change the remote playback state vs the local playback state.
Similarly, the user agent MUST reflect all updates of the remote playback state received from the remote playback device on the media element state.
If sending any command fails, the user agent MAY disconnect from remote playback device.
When the user agent is to disconnect from remote playback device, it MUST do the following:
state
of remote is
disconnected
, abort all remaining steps.
state
to disconnected
.
disconnected
state.
The following are the event handlers (and their corresponding event handler event types) that must be supported, as event handler IDL attributes, by objects implementing the RemotePlayback interface:
Event handler | Event handler event type |
---|---|
onconnecting
|
connecting
|
onconnect
|
connect
|
ondisconnect
|
disconnect
|
HTMLMediaElement
partial interface HTMLMediaElement { readonly attribute RemotePlayback remote; [CEReactions] attribute boolean disableRemotePlayback; };
The remote attribute MUST return the RemotePlayback instance associated with the media element.
The disableRemotePlayback IDL attribute MUST reflect the content attribute of the same name.
If the disableRemotePlayback attribute is present on the media element, the user agent MUST NOT play the media remotely or present any UI to do so.
When the disableRemotePlayback attribute is added to the media element and
its state is not disconnected
, the user agent MUST run the
disconnect from remote playback device algorithm for the remote playback device the media
element is connected or connecting to.